Kai Hemming (SWE, Hobby Game Dev & Artist)
Computer Science graduate from St. Andrews university. Software engineer and hobby game dev.
Part of Kbippy Games - friends from uni+.
---
1 University Game Development Experiments
Programmed in Processing (Java) to prevent the usage of quality of life game engine features, e.g., pre-built graphics programming, collision, and physics.
1.1 Cult Scene Investigators [Repo]
Team of 3.
This game had its own solutions for managing game objects such as the creation of its own animation class, raytracing (lighting), switching scenes, enemy AI, etc. Multiple-ending horror game.
1.2 Missile Command Remake [Repo]
Solo.
Projectiles with their own mass that are affected by drag and gravity. Wave system, physics, simple AI for enemies and smart bombs.
1.3 Robotron Remake [Repo]
Solo.
Procedural generation of rooms using quadrants, corridor digging, AI decision trees.